Art/Experimental Gameplay

A resource management videogame. What you manage is bodily hair. The game has 2 different apps:
- The body hair Editor. The tool to put body hair to any picture.
- The Plucker. The app to remove the virtual hairs (one by one at the beginning, but of course you can purchase some helpful tools...) adding points to your score, amidst a sound score of auchs!! ooohhhs! and aaaaahs! Look for hidden hairs for extra bonus. Send your hairy pictures to your friends so that they help you with your mission.
 

In card game MORTAL nobody is what he seems. To be more specific, nobody look their age. Even if, at the beginning, all players show the smooth skin and tight flesh of their twenties, in every turn they'll gain some years and ailments. All of them will try to keep fit and will not hesitate to resort to therapies (some very alternative) or to concealing techniques in order to look the youngest. They will also use their experience and mean streaks to make other players to grow old first... Last player alive wins.

Shoplifting 2 is a stealth-based and a strategy videogame in which a group of characters, recently cast out of the Forgotten Realms, are doomed to underground life in our contemporary world and need to survive in a shopping centre. The game therefore consists in shoplifting all sorts of products from the different shops. Shoplifting 2 subverts the mechanism of many asset management games, since here the gameplay involves getting the goods and money without producing anything nor buying the goods.

In this interactive installation, a group of characters  explore a supermarket with the specific mission of shoplifting different products, always running away from the security guards.
I used the Baldur's Gate II engine (infinity engine), making a mod of the original game.  The result is a playable new game with new rules: the game is not anymore about managing your own resources to get more goods while working or making some productive task. Now, you have to avoid buying or producing, and heroes become petty thiefs.

You're fat. You want to be thin. Well, thinness costs and right here is where you start paying, in sweat!
 
Nowadays, being overweight is the only unforgivable sin. Fat jeopardizes your dreams, keeps your true self from growing and from becoming what you want it to be: the most popular, the most desired. Shame on you. You must do something now!

Anorexia is a proposal of gameplay where players explore a monstruous world, a mix of fitness clubs and fast food restaurants.

Interactive installation based in a flight simulation videogame. Players are inmersed in an ambience of golden sparkles, and lie down in a big platform/bed. They'll try to take off by handling the stiff, suggerent joysti
As a child's game that reproduces a situation to prolong the pleasure, but also as a trauma that has been repressed and which returnes obsessively over and over again, the simulation of dreams is born: videogames.

Interactive installation consisting of a big screen with a videogame and a set so that the visitors can lie down and play.
The Japanese word okashi designates all kinds of sweets, Jellies, cookies, snacks, chocolate... In that country has become a phenomenon that arouses passions, for how young, and not only children, collect the gadgets some okashi give, or discuss what their preferred okashi is.

 

Comissioned projects / Encargos

Project co-produced by the Art Center Hangar (www.hangar.org) and the Biomedical Research Park of Barcelona (www.prbb.org).

The challenge was to design a game for a family audience, which could be played in only 5-10 minutes, and disseminate a series of scientific concepts about human genetic diversity.