Projects
Shoplifting 2 (2006)
Shoplifting 2 is a stealth-based and a strategy videogame in which a group of characters, recently cast out of the Forgotten Realms, are doomed to underground life in our contemporary world and need to survive in a shopping centre. The game therefore consists in shoplifting all sorts of products from the different shops. Shoplifting 2 subverts the mechanism of many asset management games, since here the gameplay involves getting the goods and money without producing anything nor buying the goods.
Shoplifting (2003)
A group of characters, united under the player direction, explore a supermarket with the specific mission of shoplifting different products running away from the security guards.
f45 v.1 (2000)
The aim of this installation is to give the viewer the possibility of actually interacting with the work, but only inside a strictly definite frame defined by the author, stressing the restrictive mood of the structure and subduing the spectator's behavior to the behavior of the device, closing both actors inside a circle so that the interaction itself is subverted in every iteration of the loop. The instruments of action and control (the joystick, the keyboard, the mouse...) reveal themselves as the atraction element, the bait for the user to make the vital function- the work- of getting to work the device...
Okashi, the project of a lifetime (1999)
The japanese word okashi designates all kind of candies, cookies, snacks and chocolates... In this installation, the player has to direct the erratic movements of a character to whom a project for her lifetime is proposed, a vital objective equal to the game objective, sweet and banal as an okashi.
